StegoRogue: Steganography in Two-Dimensional Video Game Maps

Chance Gibbs, Narasimha Shashidhar

Abstract


Techniques for hiding information in an innocuous carrier medium have been used throughout history. Video games represent an extremely popular, widely distributed, data-heavy medium, which makes them an optimal carrier medium for hidden messages and files. Despite this, the application of steganography to video games is a relatively untouched topic. We present StegoRogue, a content-aware method by which information can be hidden within a two-dimensional video game map.

Keywords


Steganography; video games; content aware; supraliminal

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